Transition Year · Creative Pipeline × Computer Science

Take an idea from a sketch to a 3D world anyone can open on their phone.

Students plan it, draw it, build it in 3D, and put it online on their own QR code — in a single sitting, on free tools, with no app to install. Then we scale it up as far as the school wants to go, from a two-hour taster to a full-year production.

Why this works now

Work that used to take a team weeks now takes one student half an hour.

We don't hide the old way — students learn how this was done before, then see how today's tools collapse it. Understanding both is the point.

The old way

A team. Weeks.

A concept artist, a 3D modeller, technical setup, expensive software, and a developer to get it onto a phone. Out of reach for a classroom.

Weeks → 30 min
Same result
Today

One student. 30 minutes.

Free tools, photo-to-3D, and AR that runs in a web browser. One student does the whole job and shares it with a link — no app, no licence, no specialist team.

The process

Six steps, from idea to the real world.

This is the backbone of every level. The two-hour taster runs all six, start to finish. Tap a step to see how it used to be done and how we do it now.

What we cover

Every part of making a production — taught with tools students can keep using.

We pick accessible, mostly-free tools on purpose, so students can carry on at home or in school long after the workshop ends.

Keep going afterwards Everything here is built to be picked up again later — free software, nothing locked behind a paid licence.
Choose your level

Five formats. Each one includes the one before it.

Start with a two-hour win and stop there, or build all the way to a production made for a real audience. Pick a level to see exactly what students make and who guides them.

The tools — and the proof

The same engines behind the games and films students already know.

Nothing abstract — these are the real tools professionals use, all free to start, behind work students recognise instantly.

Bring it to your Transition Year group.

Pick a time that suits your timetable and we'll match it to a level. Every workshop sends each student home with something they built — live, shareable, and theirs.